Mario Kart Double Dash's Single Player/Multiplayer Differences




I've strangely seen very little mention of it, but Mario Kart: Double Dash contains some substantial differences between its single player and multiplayer modes. This doesn't seem to happen when playing with two racers in one car, or when connected via LAN (and have just one player per console). Here I attempt to list as many of the differences as I have noticed.


Items

In single player, Mario and Luigi will launch five fireballs which bounce off of the course's walls. In multi-player, there will only be three fireballs and they disappear on contact with a wall.

In single player, Yoshi and Birdo's eggs will release three items. In multi-player they will just release one.


Course Obstacles

Dry Dry Desert

In single player, there are Pokey's along the first stretch which aren't present in multiplayer.

The entrance to the sand dunes presents two Pokey's and an item box in single player. These are missing in multiplayer.

There are four smaller Pokeys present in the sand dunes in single player. These are missing in multiplayer.

Mario Circuit

The Piranha Plants after the first bridge are missing in multiplayer.

The first two Goombas along the final stretch are not present in multiplayer.

Daisy Cruiser

There are significantly less sliding tables and items boxes in the dining room when playing in multiplayer.

The life-rings before the final staircase are missing in multiplayer.

Waluigi Stadium

The rings of fire on each of the jumps are not there in multiplayer. 

Sherbet Land

There is a blue Shy-Guy missing in the first ice section of multiplayer.

The three smaller Freezies are missing from the final ice section in multiplayer.

Mushroom City

There are traffic lights throughout the city which don't appear in multiplayer.

Yoshi Circuit

Two piranha plants are missing from the first turn in multiplayer.

The first piranha plant on the final turn is missing in multiplayer.

Wario Coloseum

Much like Waluigi Stadium, the rings of fire are missing on the jumps in multiplayer.

Bowser's Castle

All but the first set of Thwomps are missing in multiplayer.

The balls of fire don't jump out of the lava pit in multiplayer.

Only one half of the rotating firebar is present in multiplayer.


Course Backgrounds

Luigi Circuit

In multiplayer, the flowers are missing from the fields to the left and right.

The Luigi blimp is not flying overhead in multiplayer.

Baby Park

The Yoshi helicopter is only present in single player.

Mushroom Bridge

In single player you are able to see Peach's castle in the distance before entering the tunnel. This is not present in multiplayer.

Mario Circuit

The hot air balloon is only flying in single player

Daisy Cruiser

The seagulls only appear in single player.

The sun loungers and umbrellas around the pool are missing from multiplayer.

Sherbet Land

The faces in the walls aren't blowing frost (I can't remember whether or not these can freeze you and should be counted as an obstacle).

In multiplayer the snowmen are missing after emerging from the tunnel.

Mushroom City

The GO sign above the starting line is only switched on in single player.

Yoshi Circuit

The seagulls only appear in single player.

Daisy Cruiser can be seen in the distance in single player but isn't present in multiplayer.

The Yoshi helicopter is only present in single player.

Dino Dino Jungle

The pterodactyls aren't flying around in multiplayer.

Rainbow Road

The floating items in the sky are missing from multiplayer.

Single player has a city below but multiplayer is just an empty void.


Other Differences

Daisy Cruiser

In single player, the first set of items boxes roll to the sides. In multiplayer these are stationary.



If you encounter anything I've not listed, please let me know at dclancy@negabyte.com. I'll add it to the list, giving you credit.

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